This last week was all about pinning down the actual mechanics of the game, as it is all well and good saying that there will be puzzles.... But what will they be? and in my case how and what will they teach the player? One main task is to make the puzzles fun and informative, two words that don't go together too well.
One problem I fell into was designing puzzles and then trying a cram an educational message into that puzzle, which can be hard to do and also mainly leads to puzzles with disjointed messages that don't fit with the theme of the puzzle. This is where feedback is king, always speak to other people when designing new ideas as sometimes you can become blind to errors in you own work that other will be quick to point out, also when you do something right it is good to hear that you are doing well. It is also good to hear other people ideas for your game as they can come in with a fresh viewpoint and offer suggestions you wouldn't even think off.
As for the puzzles I have so far they are teaching two aspects of Norse mythology. The first is teaching about symbols used throughout Norse mythology, having players decipher runic descriptions to understand their meaning. The second looks at the relation between different Norse figures using riddles to tell the player what to do. Mechanically the player must place items that represent the figure being mentioned in the right place. An example of this would be the relation between Thor and Loki where the player must place the items for each god next to each other as they are brothers, this example will be taken and used across other gods to teach the player about some of the relationships of Norse mythology
댓글